SKU: 27724968859
nite vision goggles

nite vision goggles Argus Panoramic Night Vision Goggle (APNVG) – TAS Night Corporation

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Description

nite vision goggles Argus Panoramic Night Vision Goggle (APNVG) – TAS Night CorporationIN STOCK The Argus Panoramic Nightvision Goggle (APNVG) is a panoramic goggle system that increases a user's field of view from a typical 40 degree monocular or binocular system up to 100 degrees. The APNVG uses four image intensifier tubes in order to provide the increased field of view without decreasing system resolution or compromising collimation. As the two center tubes are parallel and point forward, the center tubes will provide depth

IN STOCK

The Argus Panoramic Nightvision Goggle (APNVG) is a panoramic goggle system that increases a user's field of view from a typical 40 degree monocular or binocular system up to 100 degrees. The APNVG uses four image intensifier tubes in order to provide the increased field of view without decreasing system resolution or compromising collimation.

As the two center tubes are parallel and point forward, the center tubes will provide depth perception and increased perceived resoution and acuity through by providing stereoscopic vision. The outboard pointing tubes on each side will provide additional peripheral vision to the side that they are on, thus the user will perceive three circular fields of view.

We have received many enquiries into the quality of the lenses compared to other Milspec systems from Carson Industries, and we are more than proud to say that these are of extremely high quality - being able to differentiate LP/mm at Group 5, Element 5, on a Hoffman ANV-126A Resolution Test - the same resolution as a typical milspec system.

Our APNVG systems are assembled and calibrated through our Canadian partners at OPFOR Night Solutions, using their Hoffman Engineering ANV-126A with a custom PNVG collimation adapter - taking place inside their NVG clean room. They will be vacuum tested and nitrogen purged using a digital purge machine to ensure water proofing.

Custom tube choices - such as with certain NNVT variants - are assembled by us using our collimation set up and digitally vacuumed and nitrogen purged, to ensure optical systems maintain their clarity and onboard electronics are not damaged by water. 

We offer the APNVG with multiple tube variants from both Photonis and NNVT. 
To read our article on NNVT, see here.

The APNVG is powered using external power from a Fischer plug, an Argus Universal Strobe Battery Pack (USBP) is included with each APNVG.

Features:

  • 100 Degree Field of View for increased user awareness
  • High resolution lens system
  • Fully collimating lens system
  • Waterproof - 2 meters for 30 minutes
  • Warranted for 5 years against manufacturing defects - physical damage and improper assembly/disassembly are not covered

Package Includes:

  • APNVG
  • Hard Carrying Case
  • Argus Universal Strobe Battery Pack
  • High Light Filters
  • Custom TAS Microfibre Cleaning Cloth

CONTACT US FOR BUILD OPTIONS WITH TUBES NOT LISTED. UPGRADES FROM BINOCULARS, MONOCULARS OR OTHER ARE AVAILABLE.

This product is regulated under DEC (Defence Export Controls), but is able to be exported. View FAQ for more information.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 27724968859

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Xiaomeng Han
Belleville, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
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★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
New York, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Draper, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
San Leandro, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
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Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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